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Baldur’s Gate 3: The Horny Romance Controversy

Players of Larian Studios’ Baldur’s Gate 3 have found themselves embroiled in a debate about the romantic undertones of the game, which has led to controversy and questions about whether developers went too far with the romantic elements of the game.

Subreddit Discussion Sparks Debate

One player took to a subreddit dedicated to the game to ask, “Why is everyone so horny?” This raised important questions about the role of romance in the game and how players perceived the romantic dynamics of the characters within the game.

Developers Lean In

The development team at Larian Studios had intentionally focused on incorporating sex and romance into the game, actively engaging an intimacy coordinator during recording sessions to ensure a sense of safety and comfort for the actors during intimate scenes. Even scenes that were out of the ordinary, like having sex with a druid character while he was in bear form, were included in the game.

A Speedrunning Category Is Born

The debate about romance and sexual dynamics within the game even led to the creation of a speedrunning category on how fast players could engage in romantic relationships within the game. This took the debate about relationships in the game to a new level, with the top runner at the time boasting a completion time of just under two minutes.

Unintended Consequences

However, it became clear that the developers may have gone too far, as the game director revealed that the characters being so readily open to romantic advances was actually a bug that was unintentionally included in the game. Swen Vincke admitted that “The approval thresholds were too low when we shipped. That’s why they were so horny in the beginning. It wasn’t supposed to be that way.”

The debate about the romantic dynamics within Baldur’s Gate 3 has brought up questions about the role of romance in video games and the unintended consequences of developer intentions. While romance and character dynamics are key components of storytelling in games, the controversy surrounding Baldur’s Gate 3 highlights the delicate balance developers must maintain when creating relationships within a game.